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Mass effect 2 project overlord

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The VI appears constantly throughout the corridors I traversed, often times appearing to lead me in specific directions. I thought BioWare was fairly successful in this regard. Project Overlord was interesting because it attempted at setting a moody atmosphere for the on-foot portions. They were successful, but now (like always) the VI has gone haywire. The researchers on the planet of Aite tried to do so by integrating a human with a virtual intelligence.

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The namesake of the DLC was a project attempting to control the robot geth. In Project Overlord, Shepard and his squad are (like always) getting to the bottom of what happened on some random planet. The first being Kasumi – Stolen Memory, which I played earlier in the year, but forgot to post until yesterday. Project Overlord is basically the second major piece of downloadable content for Mass Effect 2. The VI has gone haywire in this spooky piece of DLC for Mass Effect 2. In an attempt to control the geth and avoid a war, a human has been melded with a virtual intelligence, with poor results.